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InformationEdit

Disruptions are random events that can take place when harvesting Potential Energy using a statue. A disruption is indicated by lightning striking the statue.

Types of DisruptionsEdit

Collected from (the completly uncommented) github source code.

Animal CorruptionEdit

Replaces all passive animals within range with evil versions that attack the player on sight.

CorruptionEdit

Converts the area within a 8 block horizontal radius to darklands.

Displace EntitiesEdit

Randomly swaps the location of all entities withing range.

Drain Nearby PEEdit

Drains the Potential Energy form a nearby item that contains energy. Also deals damage if the items is in a players inventory.

FireEdit

Sets nearby players on fire.

Fire RainEdit

Spawns eight fireballs 10 blocks above and 2 blocks around the disruption target, going directly down.

FreezeEdit

Applies a slowness affect to all players within range.

LightningEdit

Every player within range has a 1 in 10 chance of being hit by lightning.

MonolithEdit

Spawns a Shoggoth Monolith within a 32 block square radius of the disruption target.

OozeEdit

Creates soggoth ooze in the area imediatly surrounding the disruption target.

Potential EnergyEdit

Drains 10% of energy for every energy containing item within in range players inventory. And deals a small amount of damage for every item.

Random SpawnEdit

Spawns a ramdom monster nearby.

Random SwarmEdit

Spawns 4 random monsters nearby.

Teleport RandomlyEdit

Teleports all in range players to a random position nearby.